Friday, February 24, 2006

Jahrakal the Troll Warlord


Jahrakal the Troll Warlord (guide strongly recommended)
Jah'rakal - The Troll Warlord
Range: 500 | | Move Speed: 280 | Primary: AGI
Str: 17 + 2.45 | Agi: 21 + 2.75 | Int: 13 + 1
Damage: 27 - 50 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2

Skills

Berserker Rage (G)
Jah'rakal goes berserk, using his throwing axes as a melee weapon. He gains 27 maximum damage and 12 minimum damage, 100 HP, 3 armor, and the Bash ability, but can only attack at melee range.
Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds.
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds.
Mana Cost: 50
Cooldown: N/A

Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.
Level 1 - Misses on 15% of attacks.
Level 2 - Misses on 24% of attacks.
Level 3 - Misses on 33% of attacks.
Level 4 - Misses on 42% of attacks.
Mana Cost: 20
Cooldown: 8

Fervor ()
Passively increases the attack speed of friendly units within 300 AoE.
Level 1 - Increases attack speed by 5%.
Level 2 - Increases attack speed by 15%.
Level 3 - Increases attack speed by 20%.
Level 4 - Increases attack speed by 30%.
Stack with Necronomicon Archer's Endurance Aura.
Mana Cost: N/A
Cooldown: N/A

> Rampage (R)
Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Lasts 30 seconds.
Level 1 - Increases attack speed by 40% and movement speed by 7%.
Level 2 - Increases attack speed by 80% and movement speed by 9%.
Level 3 - Increases attack speed by 120% and movement speed by 11%.
Mana Cost: 100/ 150/ 205
Cooldown: 90/ 80/ 70

My suggested skill build:
Level 1 - Fervor
Level 2 - Berserker Rage
Level 3 - Fervor
Level 4 - Berserker Rage
Level 5 - Fervor
Level 6 - Rampage
Level 7 - Fervor
Level 8 - Berserker Rage
Level 9 - Berserker Rage
Level 10 - Blind
Level 11 - Rampage
Level 12 - Blind
Level 13 - Blind
Level 14 - Blind
Level 15 - Stats
Level 16 - Rampage
Level 17 - 25 - Stats


When to use the Permabash Build -

Use the permabash build when going against heros that don't have stuns of their own. When combined with a few bashers and rampage, enemy heros will have nothing to do but watch their health disappear at a moderate rate.

My suggested item build:
When you choose the hero:
Ring of Regeneration
2 ironwood branches

My best items:
1. Power Treads
2. Cranium Basher
3. Cranium Basher
4. Hyperstone (to speed up rampage and fervor, imagine how fast he could be!)
5. Stygian Desolator (this works really well on troll)
6. Buriza-do-Kyanon (for the crits)

Strategies:
NEVER CHOOSE THIS HERO IF THERE IS EITHER AXE OR ENCHANTRESS ON THE OTHER TEAM OR YOU SHALL DIE!
During early game, concentrate on farming and getting gold. Press down alt and kill creeps that are red hp if you can...When you have a Treads and Stygian Desolator at lvl 11, you can start owning.
Remember to change into Berserker's Rage at lvl 8.

Kardel Sharpeye the Dwarven Sniper


Kardel Sharpeye the Dwarven Sniper

Range: 550 | | Move Speed: 290 | Primary: AGI
Str: 16 + 1.7 | Agi: 28 + 2.4 | Int: 12 + 2.6
Damage: 43 - 49 | HP: 454 | Mana: 156
HP Regen: 0.73 | Mana Regen: 0.49
Attack Speed: 1.22 (+ 28% IAS) | Armor: 3

Skills

ScatterShot (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 10-25 physical damage in a 200 area of effect. Deals damage to buildings. Cast range of around 750. 1 second cast time.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Mana Cost: 120
Cooldown: 12

Headshot ()
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance, 0.1 second stun.
Level 2 - 30 damage, 30% chance, 0.1 second stun.
Level 3 - 40 damage, 35% chance, 0.2 second stun.
Level 4 - 50 damage, 40% chance, 0.25 second stun.
Passive.
Mana Cost: N/A
Cooldown: N/A

Take Aim ()
Passively enhances the range of Kardel's rifle.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Passive.
Mana Cost: N/A
Cooldown: N/A

Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. 3 seconds cast time.
Level 1 - Deals 355 damage at 1500 range.
Level 2 - Deals 505 damage at 2000 range.
Level 3 - Deals 655 damage at 2500 range.
Mana Cost: 175 / 275 / 375
Cooldown: 30 / 15 / 5

My suggested skill build:
lvl 1: Take aim
lvl 2: Headshot
lvl 3: Take aim
lvl 4: Headshot
lvl 5: Take aim
lvl 6: Assasinate
lvl 7: Take aim
lvl 8: Headshot
lvl 9: Headshot
lvl 10: Scatter Shot
lvl 11: Assasinate
lvl 12: Stats
lvl 13: Stats
lvl 14: Stats
lvl 15: Stats (this is to give you hp)
lvl 16: Assasinate
lvl 17: Scatter Shot
lvl 18: Scatter Shot
lvl 19: Scatter Shot
lvl 20-25: Stats

My suggested item build
When you choose the hero:
Ring of Regeneration
2 ironwood branches (veryvery helpful)

My best items for this hero:
1. Power Treads
2. Sange and Yasha *
getting SnY is better than getting EoS/desolater for this hero, just try it out and you will know.
3. Butterfly
4. Buriza-do-Kyanon
5. Monkey King Bar
6. Heart of Tarrasque (This hero needs alot of hp...guess this solves the problem)

Strategies:
I used this hero just now in my 2h game and I had treads, Butterfly, Buriza, Mkb and SnY. Just follow my skill build and you should go fine. However, if you do have a silencer as your enemy, it is advised that you add scattershot earlier to stop the curse of the silent. I prefer going to middle lane with this hero as people don't even know i am shooting him! Until he gets red hp and i assasinate and thats the end of him.

Luna Moonfang the Moon Rider


Luna Moonfang the Moon Rider

Range: 300 | | Move Speed: 320 | Primary: AGI
Str: 15 + 1.75 | Agi: 22 + 2.8 | Int: 16 + 1.85
Damage: 33 - 39 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65
Attack Speed: 1.33 (+ 22% IAS) | Armor: 4.1

SKILLS

Lucent Beam (C)
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 95/ 110/ 125/ 140
Cooldown: 7


Moon Glaive ()
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 40% damage loss, per unit.
Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.
Mana Cost: N/A
Cooldown: N/A


Lunar Blessing ()
Nearby ranged units gain the power of the moon.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.
Mana Cost: N/A
Cooldown: N/A


Eclipse (E)
Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets within 450 AoE around Luna.
If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.
Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.
Mana Cost: 250/ 350/ 450
Cooldown: 140/ 120/ 100

My suggested skill build
lvl 1: Lucent Beam
lvl 2:Moon Glaive (this is because your range is so short so it is better to hit more enemies at once)
lvl 3: Lucent Beam (Got to max lucent fast for eclipse)
lvl 4:Moon Glaive
lvl 5: Lucent Beam
lvl 6: Eclipse
lvl 7: Lucent Beam
lvl 8: Moon Glaive
lvl 9: Moon Glaive
lvl 10: Stats (you noticed I do not add lunar blessing, that's because your base damage now is really pathetic!!)
lvl 11: Eclipse (time for hero-killing)
lvl 12: Stats (this is much better than blessing now as it gives higher hp,mp and damage, it makes you less easily killed)
lvl 13: Stats
lvl 14: Stats
lvl 15: Stats
lvl 16: Eclipse
lvl 17: Lunar Blessing (by lvl 17, your base damage should be around 70-90 i suppose...)
lvl 18: Lunar Blessing
lvl 19: Lunar Blessing
lvl 20: Lunar Blessing
lvl 21-25: Stats

My Suggested Item build( Luna cannot get attack modifying items like Eye of Skadi or Desolater)
When you choose the hero:
1. Ring of Regeneration
2. 2 ironwood branches(This helps alot in early game)
My best items for Luna:
Power threads(remember in dota, every hero must have a boots eg. powertreads or boots of travel)
Aghanim's Scepter
Butterfly
Sange and Yasha
Monkey King Bar
Lothar's Edge( to windwalk behind the enemy when he is alone and eclipse)

Strategies:
During the start of the game, try and get some clarity potions(if not get ironwood branches) and spam your lucent beam. NEVER use the lucent beam at lvl 1. Only start using at lvl 3. In fact, you should not even use it at lvl 3. It requires 110 mp and your base mp is onli 208. What a waste...
By level 5, you should start using your lucent beam on anyone within reach. This is to make them go home and hence not getting any exp. Like this, you are higher lvled than the enemy and naturally have an advantage over him.